This document is the official guide surrounding the rules and standards of operation for the tournaments of the LTPQ. This document is written objectively to ensure that all events of the LTPQ are fair and that all members have an equal access to the rules and politics of the League.
It was mainly written to show that the first goal for each event of the League is to HAVE FUN socially, between friends who have the common priority to have a good time, thus differentiating it from the seriousness of CASH GAMES, them being GAMBLING activities.
All decisions coming from LTPQ’s officials are made with the only goal to be as fair as possible for all members; this is the reason why all decisions are unequivocal and final.
This document is subject to change, always keeping in mind to better serve the members.
In this document, the terms “LTPQ” and “League” are used to identify the Quebec Poker Tournament League.
The management of each establishment pledges to maintain a pleasant environment for all members of the League, but can’t be held responsible for the actions of each member.
We have established a code of conduct that gives us the right to prohibit participation in the League’s events, to any player that break the following rules:
The following actions are not tolerated and are subject to a warning, suspension or expulsion for the guilty.
For the beginning of the League, the members have to accept that the game rules might differ lightly between associate establishments of the League.
During its first year, thanks to your suggestions and in collaboration with each associated establishment, Gestion Poker Tour will be able to establish a set of standard rules so that, during its second year, the League will be able to offer its members a favourable rules structure for everyone.
Until then, we ask for your collaboration and appeal to your tolerance, because the main goal of each associated establishment is to offer you a pleasant gaming environment, while giving you the opportunity to have fun between friends.
Rest assured that Gestion Poker Tour’s main goal is to standardize the League as soon as possible.
Venue Rules:
1- For a tournament to be validated. it must be announced at least 48 hours in advance on the tournaments calendar page.
2- For the tournament results to be validated, they must be entered within 24 hours of the tournament.
Help for Tournament Directors.
To insure the league’s uniformity and scoring fairness, all tournaments must be played according to the blinds structure set forth by the league, and this, without any variance. Same goes for sit n’go’s.
The starting stack for all tournaments (daily, monthly and district) will be 12,000 units: 10 blacks, 06 reds, 03 yellows and 01 green for a total of 20 chips per player (the exact number to fill one chip-rack’s row).
To standardize the way the League’s tournaments are played, the following points will have to be applied in their entirety by the Tournament Directors.
Flow of the tournament:
At each level, all participating players must have the opportunity to have the Dealer button as well as have the obligation to pay the big blinds. To do so, the League has adopted the "DEAD BUTTON" METHOD.
The Big Blind is put in by the player whose turn it is to play and the Small Blind and Dealer button are moved accordingly, even if it means that the Small Blind or the Dealer button are in front of an empty seat, giving the dealing privilege to the same player on consecutive hands.
According to this method:
If the player who put in his Big Blind is eliminated and not replaced, the BB button is placed in front of the next player still in the game, immediately to the left of the player who just got eliminated and the other 2 buttons marked SB and Dealer are moved accordingly. Consequently, there will not be a SB for this deal. On the next deal, we first move the BB button to the next player still in the game and we move the other 2 buttons accordingly. So it is the same player that will deal again.
When the Small Blind is eliminated and not replaced, we have to first move the Big Blind to the next player still in the game and the other 2 buttons move accordingly. The same player will deal again.
When only 2 players are left at the table, the player that has the Dealer button puts in the Small Blind and the player in front of him, the Big Blind. The player with the Small Blind is first to talk before the flop and last after the flop.
Moving a player:
As soon as a table is unbalanced compared to the other ones (usually 2 empty seats), it is always the player who is next Big Blind from the table that has the most players that will move to another table. This player will sit at an empty seat which is closest to the left of the Big Blind, at the table where there are the least players.
The player who was moved must assume the responsibility of his new position. The only position where a player has to wait until the next hand to play is when he gets moved to the position between the Small Blind and the Dealer button.
Breaking a table:
As soon as the total number of players eliminated is a multiple of the total number of players per table for the tournament, the last table of the tournament must be broken. Ex.: at 10 players per table, we will break a table as soon as 10 players are eliminated. Then, after another 10 players are eliminated, another table will be broken and so forth until a final table is reached.
When breaking a table, the tournament Director will give a card to each player and, beginning with the player having the highest card; will assign a new table and new seat to each player. The players must assume the responsibilities that come with their new position, even if that means having to pay the Big Blind two hands in a row. The only position where a player has to wait until the next hand to play is when he gets moved to the position between the Small Blind and the Dealer button.
Dealer errors:
Conscious that the league tournaments are not tournaments with dealers, and that each player has to deal in turn as best as they can, the rules concerning dealer errors have been reduced to their simplest form in order to avoid any delay of the game and worthless discussions. The rules that follow are the same for the Stage Tournaments.
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Betting
Players are responsible for their own chips, which they must display so that they can, at any time, assess their total value. When making change, it is done between players and not with the pot. The Dealer supervises the making of change.
Players must act in turn. A player must verbally announce his intentions and is bound by them. If, when in turn, a player verbally announces to fold, check, bet or raise, he must honour his word. Check-raising is allowed.
NO-LIMIT rules
The number of raises during each betting round is unlimited. All initial bets must be equal to or more than the amount of the Big Blind (except where one bets all his chips). The raise must always be equal or more than the previous raise.
Initial bet before the flop: the initial bet must always be equal to or more than the Big Blind. If it is more, it becomes a raise and must follow the rules of a raise before the flop.
Initial bet after the flop: the initial bet must always be equal to or more than the Big Blind.
Raise before the flop: the first raise is always equal to or more than the Big Blind. Every following raise for this round of betting must be equal to or more than the previous raise.
Exemple 1: blinds 100/200, the first player who wants to raise must place at least 400 in front of him (200 to follow plus 200 to raise which is the amount of the big blind). The next player who wants to re-raise must place at least 600 in front of him (400 to follow the previous bet plus 200 to raise which is the amount of the previous raise).
Exemple 2: blinds 100/200, the first player who decides to raise put 1000 in front of him (200 to follow and 800 to raise). The next player who wants to re-raise must place at least 1800 in front of him (1000 to follow the previous bet plus 800 to raise which is the amount of the previous raise).
Raise after the flop: the first raise is always equal to or more than the initial bet of the round which must be equal to ore more than the big Blind. Every following raise for this round of betting must be equal to or more than the previous raise.
Exemple 1: blinds 100/200, after the flop, the first player bets 600 in the pot. The first player who wants to raise must place at least 1200 in front of him (600 to follow and 600 to raise which is the amount of the initial bet). The next player who wants to re-raise must place at least 1800 in front of him (1200 to follow the previous bet plus 600 to raise which is the amount of the previous raise).
Exemple 2: blinds 1000/2000; after the flop, the first player to act pushes all in with only 1500. the first player who wants to raise must place at least 3500 in front of him (1500 to follow plus 2000 more which is the amount of the big blind). The next player who wants to re-raise must place at least 5500 in front of him (3500 to follow the previous bet plus 2000 to raise which is the amount of the previous raise).
String bet:
The reason for this rule is to prevent a player from announcing a call, therefore getting some information from the reaction of the other players, and then deciding to add more chips, effectively changing his bet to a raise.
Everybody knows the classic scene, seen numerous times in the movies: An older player, cigar in mouth, is sitting at a poker table. It’s his turn to talk. Another player already placed a bet of $10,000. Surrounded by a cloud of smoke, the older player checks his cards, sits back and announces... "I call the $10,000 ... and raise $50,000".
This is called a string bet and it is illegal. It’s ok in the movies, but not at the casino. We cannot call and raise on the same action. We can either call or raise but not both at the same time. As soon as the older player declared "I call $10,000", he verbally announced his decision to call before announcing his decision to raise.
The rule stipulates that a player must verbally announce his intentions and be bound by them. He must honour his word. It is not permitted to call and raise just as it is to fold and raise. Only one action is allowed when it is your turn to talk.
Placing your raise in the pot:
There are even rules on how to put your chips in the pot when you are raising. The player must announce his intention to raise by stating the amount of his raise or by pushing all the raising chips in one forward motion, to avoid a string bet. Here are the 2 possible situations:
Definition of a forward motion: All the chips that a player pushes past the white line are considered to be part of the bet and belong to the pot. Each player has a personal space at the table, directly in front of their position. He can stack his chips and move them around like he sees fit, but as soon as he pushes his chips in a forward motion; the chips are then considered as being part of the pot.
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Verbal statement:
When a player makes a verbal statement in an acting position, he is bound by this statement. However, if the statement is made out of position, he might or might not be bound.
Explanation: if the player whose turn it is to act checks, then the player at fault can only check. If the player bets an amount less than or equal to what the player at fault announced, the latter can only call or fold. If the player bets more than what the player at fault announced, then the latter can call, raise or fold. If there is abuse, he could get a penalty.
Exposed cards:
A player, who, before the end of play, exposes involuntarily his cards to other players or anyone else, will receive a friendly warning but his hand will not be declared dead.
Showing your cards: A player who before the end of play shows voluntarily one or his two cards to an other player still in play will have his hand declared dead and will receive immediately a penalty.
Presence at the table:
The cards of the player who is not sitting in his seat when the 2nd card his dealt to the Dealer will be automatically mucked.
Latecomers:
It is at the complete discretion of the venue and its Tournament Director to accept latecomers. However, the following rules must be honoured: latecomers are accepted only for the duration of the first blind level (20 minutes) and 1,000 chips must be removed from their starting stack.
Player who leaves:
A player who needs to leave the tournament for any reason will see his chips removed from play and will get the points based on his rank of elimination.
A Mega Tournament must be announced at least 2 weeks in advance, follow a pre-determined blind structure and be held on a FRIDAY or SATURDAY exclusively.
The winner of a Mega Tournament will get a free pass to the current Regional Tournament, as long as he/she subscribed to the scoring system and that there was at least 75 players registered in the tournament (one extra free pass will be awarded for every additional 25 players).
Please note: no free passes will be awarded if a Mega Tournament does not follow these criterias.
Note: There is no restrictions concerning the distance between the venues.
See the "Mega Tournaments" section via the "Where to Play" tab for the complete listing of the Mega Tournaments.
The draws during the Daily Tournaments, Sit’n Go’s and Mega Tournaments are automated by the League.
A random electronic draw is done between all the players registered for the tournament. To obtain his free pass to the monthly tournament, the player must have subscribed to the GPT scoring system.
Quarterly, a draw will be done by the league for a free pass for the next Stage Tournament. The draw will be made among all of the league’s members.
The international rules will be in effect for all major League tournaments.
| Date | Hour | Title |
|---|---|---|
| 2010-09-02 | 0:00 | CNPTL(10) August Daily F... |
| 2010-09-02 | 9:00 | CNPTL(10) August Daily F... |
| 2010-09-02 | 10:02 | CNPTL(13) August Daily $... |
| 2010-09-02 | 23:02 | CNPTL(13) August Daily $... |
| 2010-09-03 | 0:00 | CNPTL(10) August Daily F... |
| 2010-09-03 | 9:00 | CNPTL(10) August Daily F... |
| 2010-09-03 | 10:02 | CNPTL(13) August Daily $... |
| 2010-09-03 | 22:00 | CNPTL(22) Week 34 Averag... |
| 2010-09-03 | 22:30 | CNPTL(11) September Frid... |
| 2010-09-03 | 23:02 | CNPTL(13) August Daily $... |
| 2010-09-04 | 0:00 | CNPTL(10) August Daily F... |
| 2010-09-04 | 9:00 | CNPTL(10) August Daily F... |
| 2010-09-04 | 10:02 | CNPTL(13) August Daily $... |
| 2010-09-04 | 22:30 | CNPTL(14) September Satu... |
| 2010-09-04 | 23:02 | CNPTL(13) August Daily $... |
| 2010-09-05 | 0:00 | CNPTL(10) August Daily F... |
| 2010-09-05 | 8:02 | CNPTL(7) Sunday Regional... |
| 2010-09-05 | 9:00 | CNPTL(10) August Daily F... |
| 2010-09-05 | 10:02 | CNPTL(13) August Daily $... |
| 2010-09-05 | 23:02 | CNPTL(13) August Daily $... |
=This venue has announced it's first tournament.
The winner of the first daily tournament of each venue will directly qualify for the next Regional Tournament
| Venue | Town | ||
|---|---|---|---|
| Bar Bugsy | Varennes | ![]() | |
| Café Stacks | Montréal | ![]() |
*If you are interested, please send your coordinates to: or directly to the venue.